Tuesday, March 16, 2010

Crash Bandicoot 2: Cortex Strikes Back

Like the first game, Crash 2 has also been taking up space on my PS3 hard drive since January. The only reason I shelled out some cash for more Naughty Dog garbage after being tortured by the first Crash game is because a lot of people informed me that the second game is a huge improvement over the first. I kinda have to agree, Crash 2 is the typical sequel that tries to fix any issues that plagued its original outing and...well...at least it's better than the first one. Crash 2 sets the standard in terms of how most of the latter non-Naughty Dog produced sequels would play out. They fixed the saving problem that destroyed the first game and kinda improved the level design, so I was actually able to finish this one. Crash can now slide, giving him a lower attack than the spin, and he can also pull off a belly flop. The world map has been replaced with a warp room, featuring five levels and a lift to the boss (or next floor if the boss is defeated). The bosses can't be fought again, but since they're barely challenging and not very good, it's no big lost.

There's more emphasis on collecting gems, whether by breaking all the crates in a stage, following a secret path or completing the Death Route, which are naturally full of nitro, TNT, pits, spikes and all kinds of devious hazards. I didn't do any of this. Like the first game, there are plenty of cheap deaths and stupid game play concepts. The god awful warthog riding stages have been replaced with baby polar bear riding stages that are only a tad less awful, and there are stages where Crash can ride motorised surfboards and jetpacks, which also suffer from poor controls. I think the problem with some of this may have to do with the fact that game doesn't use the analog stick, it uses the D-pad. Sure, the levels aren't fully 3D in the sense that you can't go that far to the left or right, but I think the controls might feel a little more responsive and less clunky if used the stick. This game is at least somewhat enjoyable, but I'm not going to look into the third game anytime soon as I'm convinced that Naughty Dog doesn't have much talent for platformers.

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