
As a platformer all Klonoa really adds to the mix is grabbing and throwing you're enemies, and using you're enemies to jump higher. It's well implemented and helps Klonoa stand out from the pack. He can also use his ears to float for a few seconds, kinda like Yoshi's flutter jump...only not as good. I didn't like that the closest thing to walking for Klonoa was a jog, and this makes the latter stages a bit of an annoyance when trying to make some precise jumps. The game doesn't present any real challenge from beginning to end, but that's unsurprisingly not a big downside as the game (like the Kirby series) is fun enough to overlook that detail. The words that I would use to describe Klonoa are fast, easy, and fun. It's a well made platformer that the Wii needs more of. There's a PS2 sequel that I hope gets remade for the Wii, but if it doesn't I'll definitely find a copy for the PS2.

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