Friday, July 31, 2009
Banjo-Tooie - XBLA (Review)
In a rather welcome move, Banjo and Kazooie start the game with all the moves they learned in the first game and begin to add a lot more to their repertoire. This helps keep the original game's habit of throwing new gameplay concepts every other moment in tact. But while the first game did this flawlessly, Banjo-Tooie mucks this up a little bit. Some of the new moves are innovative and cool and have a multitude of uses like the new types of eggs, the drill beak attack, and the areas where you use Kazooie like a gun. A good bulk of the other moves are used once, but never again in the whole game. It’s great that Rare wanted to add so much innovation in Tooie, but sadly a lot of it just doesn’t work like the moves that result from the split-up ability, they just feel like unnecessary additions.
Banjo-Tooie is a sequel that suffers from the old cliche of bigger is better. The game that I loved is in here somewhere and when the design pulls itself together the game gets really good. Some Jiggies are a lot of fun to discover, some levels are interesting and unique, and the boss fights are a real treat. Having now played through all three major games in the series, I found that series has clearly gotten weaker as it goes along. Banjo-Kazooie is a true classic, Banjo-Tooie is a flawed but decent follow-up and Nuts & Bolts is just a middle of the road outing. It mentioned within the game that Rare at least has plans to do another Banjo game and I'm up for it so long as it captures some of the magic of the original.
Wednesday, July 29, 2009
Dragonball Z (Review)
Friday, July 24, 2009
Diddy Kong Racing DS (Review)
The basics of the game are still in place, you go around and race in cars, planes and hovercrafts to win balloons that allow you to access other races and locations, and you still have to race the boss of each world twice to get your reward. Even though you're given three different modes of transportation, none of these vehicles are particularly fun to use. The original game made excellent use of the N64's analog stick to make the controls seem more fluid and responsive. For the DS, the controls have been transferred to the D-Pad with shoulder buttons used for drifting and weapons. These controls are slightly unresponsive and sluggish at best which make racing far more of a chore than it should be. The hovercraft in particular is terrible in the controls department and makes me wonder how something like this made it through testing. This problem is slightly balanced out by the truly pathetic A.I. Most of my races were blowouts as my opponents seemed to be even worse at navigating the game's cramp and poorly designed racktracks than I was. True to any kart racer you're able to blast your foes with weapons and unlike in the recent Mario Kart games, everybody has access to all the weapons and there is no cheap over-powered weapon for the A.I to spam. This is the only thing this game has over Mario Kart, although the choice of weapons aren't as inventive.
Even worse is the needless and poor implementation of the DS's abilities. To do a boost start in a race, you have to use the stylus to rotate wheels or propeller. When driving the hovercraft, you'll be forced to blow onto the screen. It's unbelievably awkward to use the stylus to rev up the vehicle, and try to get your hands back to the regular controls when the race abruptly starts. After defeating a boss for the first time, they'll tell you to complete another set of objectives to complete an area. This challenege is a horribly designed rail shooter mini-game. With the stylus, you'll float along a race track and pop all the balloons drifting in your way. Both the popping and the aiming are done with the stylus and with many of the balloons off in all directions, you'll have to first drag the stylus to get a good viewing angle, then tap it again to bust your target. I found that one misplaced touch can foil screw you over. After that's done and the area boss is beaten again and you complete the area's trophy race challenge (racing through the same tracks...again), there is an optional third boss race. In this third encounter, any semblance of quality racing gameplay is thrown out the window. The screen switches to an overhead perspective and The D-Pad and buttons are replaced with the stylus. In order to get your vehicle to move, you'll have to use the stylus to spin a wheel in the touch screen, and then draw a path for the vehicle to follow. This fails like everything else as your kart doesn't follow the stylus path accurately and when your kart slows down, you'll have to spin the wheel again.
This game could have been good, even great. All of the element were present: a variety of playable characters and vehicles, a lot of tracks to go through, and an online multiplayer mode that's actually better than Mario Kart DS. Unfortunately, this game is marred by far too many problems to save it from its mediocrity. The controls, A.I, touch screen, and nearly everything else are poorly implemented. Instead of allowing the new features to be "enjoyed" at leisure, you're forced to endure all of them before finishing the adventure in its entirety, making the game's replayability aggravating. I highly recommend that those looking for a racer on the DS get Mario Kart instead, or if you have an N64, stick with the original Diddy Kong Racing.
Friday, July 17, 2009
Spiderman 3 (Review)
The other thing that makes the storyline here overstuffed is the continued and completely unneeded romantic drama between Peter and Mary Jane. Spiderman 2 pretty much had the two where they needed to be as they were together and M.J. knew Peter was Spiderman. In other continuities Mary Jane and Peter get together and M.J. acts as strong supporter for Peter and his problems. They had a strong relationship and pretty much only had minor typical rough patches. It's confusing to me why they felt this movie needed more drama when there's already so much stuff going on.
Even though the movie packs in a bit too much, it's still executed extremely well. Peter wearing the symbiote suit fuels some of the humor as we see him become a huge twat and the situation only becomes irritating during the kinda funny but completely retarded dance sequence. The fight scenes are wonderfully choreographed, one of my favorites being the Sandman fight in the sewer/train track tunnel. The final battle is the highlight as brings together all aspects of the story and wraps them up in a satisfying way. I enjoyed Spiderman 3, not as much as the other two but I believe it does a great job of concluding the over-arching storyline. There's a fourth movie coming, but I'm not really looking forward to it as superhero series don't really do so well after three movies... oh well at least these first three films were good.
Wednesday, July 15, 2009
Klonoa (Review)
As a platformer all Klonoa really adds to the mix is grabbing and throwing you're enemies, and using you're enemies to jump higher. It's well implemented and helps Klonoa stand out from the pack. He can also use his ears to float for a few seconds, kinda like Yoshi's flutter jump...only not as good. I didn't like that the closest thing to walking for Klonoa was a jog, and this makes the latter stages a bit of an annoyance when trying to make some precise jumps. The game doesn't present any real challenge from beginning to end, but that's unsurprisingly not a big downside as the game (like the Kirby series) is fun enough to overlook that detail. The words that I would use to describe Klonoa are fast, easy, and fun. It's a well made platformer that the Wii needs more of. There's a PS2 sequel that I hope gets remade for the Wii, but if it doesn't I'll definitely find a copy for the PS2.
Monday, July 13, 2009
Bomberman Generation (Review)
The flaw of the story mode is that it's fairly easy and too short. The difficulty of the bosses don't progress as you make your way through the game, but rather become easier. With the charaboms, crushing any and all obstacles is a piece of cake, with an exceptional few. What I found most irritating were these god awful mini games that you have to play in order to gain an item needed to progress through game. The premise behind most of them are crap, the control for most of them are ill conceived, and the execution of most of them are horrid. Other than that the game is a lot of fun. It certainly doesn't revolutionize the action genre or blow you away, but it does what it sets out to do well.
Sunday, July 12, 2009
Songs I Like - Vol 2: "The Great Escape" (Boys Like Girls)
I don't care too much for the band Boys Like Girls. They're just too generic for my tastes. But I will admit that I love their second single "The Great Escape". My friend was playing this song in his car constantly this past week and I haven't been able to get it out of my head.
Lyrics to The Great Escape:
Paper bags and plastic hearts
All are belongings in shopping carts
It's goodbye
But we got one more night
Let's get drunk and ride around
And make peace with an empty town
We can make it right
Throw it away
Forget yesterday
We'll make the great escape
We won't hear a word they say
They don't know us anyway
Watch it burn
Let it die
Cause we are finally free tonight
Tonight will change our lives
It's so good to be by your side
But we'll cry
We won't give up the fight
We'll scream loud at the top of our lungs
And they'll think it's just cause we're young
And we'll feel so alive
Throw it away
Forget yesterday
We'll make the great escape
We won't hear a word they say
They don't know us anyway
Watch it burn
Let it die
Cause we are finally free tonight
All of the wasted time
The hours that were left behind
The answers that we'll never find
They don't mean a thing tonight
Throw it away
Forget yesterday
We'll make the great escape
We won't hear a word they say
They don't know us anyway
Throw it away
Forget yesterday
We'll make the great escape
We won't hear a word they say
They don't know us anyway
Throw it away
Forget yesterday
We'll make the great escape
We won't hear a word they say
They don't know us anyway
Watch it burn
Let it die
Cause we are finally free tonight
Friday, July 10, 2009
Angry Video Game Nerd - Vol 1 (Review)
James Rolfe somehow managed to make a career out of yelling about 20 year old video games. Starting out as a series of Youtube videos, Rolfe's "Angry Video Game Nerd" series quickly stood out from the pack, just watching this guy brutally curse out some of these old games for a few minutes and it's easy to see why he is one of the most subscribed youtube users of all time. Eventually, James got hired to produce these videos for Screwattack.com and later Gametrailers.com. This DVD covers his first couple of youtube videos and his first official year as the nerd. These episodes mostly set the basic layout of the series, each review ranges from 3 to 10 minutes and during that time he exposes some the flaws in the games like high difficulty, tedious gameplay, bad controls, and even spelling errors...while cursing like sailor. There are few people who can really make fowl language itself funny and Rolfe mostly succeeds at this. My favorite of these early episodes is "Dr. Jekyll and Mr. Hyde" which is a game so bad that the nerd doesn't even bother showing us much of the actual game and I think it's one of the best written episodes of the series.
It would have been easy for him to just keep doing quick straight reviews but thankfully, Rolfe starts to experiment a little with the format in the latter end of this run. "Friday the 13th" and "A Nightmare on Elm Street" showcase higher production values and these episodes start Rolfe's habit of adding some kind of entertaining storyline in addition to his reviews. Rolfe injects his real life passion and knowledge of films into an episode that talks about confusing movie titles. The Christmas episode that concludes this run is another highlight that sees a group of reviews for unlicensed Christian bible games. At this point Rolfe doing a great job of keeping the series from growing stale. This show is pretty damn good for an Internet series. I'm not as crazy about the show as I was a year ago, but I can say that The Angry Video Game Nerd doesn't disappoint.
Wednesday, July 8, 2009
The Hangover (Review)
My friend wanted me to go see this with him. I went even though I didn't really think a movie about four guys waking up in Las Vegas after a bachelor party, not knowing what happened the night before would be that great...I can admit when I'm wrong. The Hangover has to be the funniest film I've seen in a while and it seems to be one of those rare comedies that we're going to be quoting lines to our friends for weeks afterward.
The film plays out like a comedic mystery as three of the four guys have to wonder around piecing together what happened the night before in order to find their friend, Doug, who was absent when they woke up. The best part is that there are real clues to where Doug has vanished and it is possible figure the truth out before the big reveal. Something else that I really like is that when the guys first wake up, their room is destroyed and many odd things are in the room: a tiger, a baby, one of the guys is missing a tooth and another apparently went to hospital. What's cool is where most films would have left that as a just an unrelated joke, The Hangover actually takes time to explain where these things came from and often the truth is just as funny as what could have been implied.
It is the acting talent and the dedication of Helms, Cooper and Gilifanakis that make the movie work. Bradley Cooper has a few laughs in his role of the likeable dickheaded group leader. Ed Helms wears the role of a guy broken down by his bitch girlfriend like a glove. But the comedy crown goes to Zach Gilifanakis as Doug's future brother in law. If you didn’t know who Zach Gilifanakis was before this movie started, you’ll know who he is now. He not only steals the movie, he runs away with it early on and never looks back.
The only problems I had in the movie was that the Asian mobster that appears late in film is very annoying, although he does get some good lines in and I also didn't like that the way guys figure out where Doug is due to a random dialogue exchange rather than from a concrete clue. Other than that I really liked this movie. All I can say is that if you’re looking for a good, fun movie, look no further.
Tuesday, July 7, 2009
Banjo-Kazooie - XBLA (Review)
The game keeps throwing new gameplay concepts just as you've come to master the last one. By the time you've gotten the hang of egg shooting, you're learning to fly. After you've learned to fly, you learn a dive bomb attack and so on and so on. This is a wonderful method of gameplay that I wish more games these days would adopt, it really keeps things from getting stale and repetitive. The best part is not the sheer number of moves, but how necessary they are in many situations and the ease and responsiveness at which they are pulled off. Many puzzles are designed to be solved with a specific move or combination of moves. . The game is very well-balanced in this respect, and since most moves are specialized with obvious purposes, it's never a matter of guessing to get past an obstacle.
Rare's talent for creating well written stories is still intact as the characters are charming and the dialogue is amusing, though it's not as clever as it thinks. The game was never as challenging as Mario 64 and this re-release actually makes the game easier by saving all the items you collect as you collect them (You would lost them if you dyed or quit in the original). The gaming world is littered with 3d platformers, but this game stands out from the crowd even 10 years later. I proudly admit that Banjo-Kazooie is a game I love.
Monday, July 6, 2009
[Prototype] (Review)
I was pretty excited for this game prior to it's release. The game seemed to cater to my needs of playing as some kind of super anti-hero going around and causing chaos. The end product is a tad disappointing, basically taking an interesting concept and doing almost nothing with it. Off the top of my head I cannot think of a single story mission that did not involve going somewhere, destroying this or kill that. It's mostly well done so it's not to much of a problem. The game does however commit some of my pet peeves in video games:
1) A large open world to explore with almost nothing interesting to do.
2) Boss fights where half of the difficulty comes from weaker enemies that attack along with the boss.
3) Collectibles that are too high in numbers and not worth the effort to collect.
4) Difficultly level that remains fairly consistent for most of the game and then suddenly jumps up at the tail end of the game (the final boss specifically).
The story in itself is rather bland and there's a convoluted backstory that is revealed by absorbing web of interest targets. Tracking these people down is fun and the backstory cutscenes that result from it are wonderfully designed, but their presented in a random order and when when you finally track down all of the targets, there's no option to view the related cutscenes in their proper order.
I know I just spent a lot of time complaining about the game, but I actually really enjoyed it more than I should have. You have a vast amount of attacks and abilities to tackle obstacles, so many in fact that most of them will never be used. The city is fun to run around as you jump and glide from building to building. The missions are really fun despite most of them following the same structure and they feature numerous checkpoints to avoid frustration. The game definitely could have been handled better, but luckily most of those pet peeves I mentioned come off more like annoyances than major problems. If you can handle some annoyances, this is still a really good action game.